![]() The base game has a maximum skill and Mastery level of 99, with the Throne of the Herald Expansion the skill level maximum is increased to 120. For example, the experience between 7 and 8 is 138 and the experience between 14 and 15 is 274, which is roughly double. Experience also doubles about every 7 levels. For now, I took the top comment and adjusted the UI for Firemaking, Fishing and Mining to now display Skill XP, Mastery XP, and Mastery Pool XP you can gain. Note that experience levels are nonlinear and so the amount of experience between 1 and 92 is the same as the amount of experience between 92 and 99. More verbose logging in the console showing exactly why a mastery was leveled.Each time a player completes an action with an associated Mastery Level, they will receive Mastery XP for that item. Keep leveling until the incoming XP doesn't fill up the pool anymore. It's probably easier to have a look at production skills the amounts are displayed there. Every time you burn a log, your earn Skill XP and Mastery XP for that item and Mastery Pool XP. Correctly find the cheapest mastery to level when the skill's first mastery is maxed. Mastery is a per skill experience pool that can be spent on items related to that specific skill (in the case of Firemaking: logs) or kept. For Mastery pool levelling, it doesnt matter which mastery of that skill since the gain. The advantage of levelling only one means you get higher points per skill use to increase your mastery pool faster. Ignore +1/+5/+10 selected in Spend XP popup, always level by 1. Mastery pool gain is based on the mastery you are doing at the moment and at what level it is (the higher the better). Say "lowest" instead of "highest" in the console message if selectLowest is trueĪbility to select multiple masteries to focus on and ability to select the lowest mastery You can see everything it levels up in the console. If there is no mastery cheap enough then it will select the cheapest. If 'Manual Eating' is enabled, the simulator will manually eat when player HP is dangerously low (consuming food and resetting attack timers). Applies to When a pool is about to fill up it will select the lowest mastery that can be leveled without dropping below 95 (or a custom threshold). If '99 Cooking Mastery' is enabled, the cooking mastery bonus is applied to all cooked food healing. Added spendWhenPoolReaches setting that makes it possible to for example stay under 95% to not unlock the last pool checkpointįorgot to divide the mastery xp to be added by 2 or 4 (depending on skill level) If '95 Cooking Pool' is enabled, the cooking pool bonus is applied to all food healing. ![]() Mastery xp needed for 99 mastery without boosts: 13,034,431. Assuming you already got the 10 mastery pool bonus in the skill you’re trying to get masteries in, you get +5 mastery xp in that skill, bringing those totals up to 20 and 22.25 respectively. Show all versions.įix AutoFarm and script loading conditionsĬhanged default for selectLowest to true. Maximum global mastery xp bonus with all of the above + 99 mastery in all logs: 17.25. ![]() Even at skill level 1, you only need about 3 mastery levels to get enough pool xp to level something else. These are versions of this script where the code was updated. r/MelvorIdle u/YesICanMakeMeth Jul 22 21. ![]()
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